I read two reviews of Guardians of the Galaxy before seeing the film and heard two discussions of it since. The judgements, broadly speaking, fall into two camps: terrible soundtrack, shallow, cheesy, interchangeable with other action-comedies OR amazingly funny, clever, and beautifully composed. To these, I say “yes.”
- GoG was a ton of fun to watch. Chris Pratt was perfect for the goofy-yet-roguish hero (who really just wants people to take him seriously when he tells them his name is Star Lord). There were jokes, both verbal and visual and anytime it seemed that the film was going to fall back into serious mode, something would happen to remind everyone that this was a comedy first. Admittedly, some of the jokes were aimed at a younger audience and so erred toward the juvenile, but there were others, included dated material and topical inclusions, that had the adults laughing out loud and the kids silent.
- Along similar lines (and as pointed out by the Grantland pop culture podcast), GoG maintained and even reveled in a sense of wonder in a way that is rare for action films.
- I really enjoyed the jokes they got from tossing the whole story into space and then playing with what could happen when alien cultures bump into an American (well, human, but really American) culture.
- The backgrounds were usually impressive, but, after the initial euphoria of the film wore off, it seemed to me that the world-building was minimalistic (in part because other off-world settings are usually backed up by extensive canons, such as Star Trek, in a way that this film was not). The approach worked here, but I would want more going forward.
- GoG is incredibly referential, visually, cinematically, and in terms of plot. One of the reviews, though I forget which one, pointed this out in that GoG had little that was uniquely memorable. I agree with this critique, though I thought that this was by design. Nearly every shot, line, scene, etc referred the audience to something else. Likewise, the music drew the audience back to the 1970s, which I filed under “fun.” In this movie, it worked. I am skeptical that this model can work as a franchise. GoG made Scrooge Mc-Duck money (94 million opening weekend–largest ever in August), so it is guaranteed to be a franchise, of course, and I am sure that the subsequent movies will do well commercially, but I could see this being a reason to for the second film to be a letdown.
- GoG was decidedly in the vein of good people do good things, bad people blow up things, and, in a refreshing change, they even made a point of having the good guys hold off the assault in almost its entirety until the line came over the channel announcing that the city was evacuated. I liked this. I just wish it had actually been true. First, the announcement came after an impossibly short time; second, in the scene that immediately followed the climactic crash, a crowd of (what looked like) civilians surrounded the heroes for the decisive event. Oops.
- Saladin Ahmed speculated on twitter a correlation between shooter and adventure video games and the gratuitous on-screen body counts in action movies and, yes, GoG had one. For the most part, I think there is a reciprocal relationship between video games and movies and rising body counts, but I was glad that there was no one scene where I thought the sequencing was specifically designed for the video game tie-in.
In sum: GoG was fun enough that most of the cracks only showed through upon further reflection.
[Additional point: I agree with the critique that the film could have used more female characters, but I file this under a problem of Hollywood as a whole more so than this film in particular.]